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In my free time, I have been making this sport the place you discover and defend large procedural cities. Any ideas?

In my free time, I have been making this sport the place you discover and defend large procedural cities. Any ideas? 7


In my free time, I have been making this sport the place you discover and defend large procedural cities. Any ideas? 8

In my free time, I have been making this sport the place you discover and defend large procedural cities. Any ideas?




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What do you think?

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  1. This looks really cool. I hope you have different city districts to help break up the environment types (like instead of biomes its city zoning areas)

  2. Don’t know if intended but it looks like a lot of surfaces are reflecting way more than they should in real life. Don’t know wether this is a futuristic setting and intended but it feels off with these structures. Reflections on Windows look great it’s just low buildings and puddles.

  3. Looks amazing. I have two questions:

    1. Will there be interiors? Something like the inside of a mall or airport could be awesome.
    2. is there a place that you are posting regular development updates? I love following along with these neat indie games.

  4. awesome, just awesome !

    A lot of mirror edge vibes. It make me think maybe the environment would benefit from nicely placed “structures” (like pipes, window borders, balconies, …) that the player can grab to ease and vary the escalation of buildings

    Also it feels the player is taller than usual compared to the building. Is it voluntary ? Maybe there could be a twist somehow where you discover you are exploring a halfscale model (just a random idea)

  5. Looks cool. The one thing I will say, and this is a personal thing, is that the movement feels weightless for lack of a better way of describing it. This is obviously not the final build but right now movement seems like you’re on ice and even the jumping it seems like it takes a long time for it to stop gaining height. Currently feels more like a free moving camera than a character if that makes sense, so it feels off to have it moving like a character. Maybe tone back the speed just a bit?

  6. City looks gorgeous, the movememt Is snappy and precise It looks like It feels amazing.
    I’m pretty curious to see how the streets looks!

    Keep It up!

  7. Maybe introduce some other shapes of building than just cuboids? Some open spaces too, like squares and parks. Just for a bit of variety.

  8. Great concept! I could imagine a cool, original and gritty hero/vigilante type acrobatically traversing the rooftops. People used to play Spiderman games purely for the swinging and this looks like it could be even more satisfying!

  9. Looks sick man. When you say defend, what from and how?

    And do you need help brainstorming ideas to make that answer minimalist or easy to execute?

  10. How can you defend a giant procedural city? Are you a Mecha Pilot or some kind of politician?

    Very impressive work, in my free time I usually cry and procrastinate.

  11. This is AWSOME. sry if I’m annoying but I always have the feeling that I have to give tips even tho I don’t do this sh*t myself. But how about a weather system?

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