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This is very helpful when discussing the difference between remakes, remasters, ect.

This is very helpful when discussing the difference between remakes, remasters, ect. 7


This is very helpful when discussing the difference between remakes, remasters, ect. 8

This is very helpful when discussing the difference between remakes, remasters, ect.



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What do you think?

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  1. Shadow of the Colossus is a remake. they remade all the models, lighting, textures, geometry, etc

    if Crash Bandicoot is considered a remake then so is SOTC

  2. Resident evil 2 remake is not a remake ?

    Tlou remasters is not a remaster ?

    By that logic tlou remake may or may not be a remake ?

  3. I think this is over-complicating things.

    This could really be narrowed down to:

    Remasters (Gussied-up textures/lighting, slight mechanical tweaks).

    Remakes (A significant portion of assets being re-created, usually on a different engine).

    And ports (Less effort made to improve the game, just moving it to a new platform).

    Expanded versions are really not part of the same conversation.

    I suppose you could throw reboot in there for things like DMC that are clearly different from other entries in a series, but that’s also a different conversation.

    At least, that’s my interpretation.

  4. Instead of the term ‘expanded’, I more often hear ‘definitive edition’. Mostly the same game +DLC

  5. Shadow of the Colossus was a remake. The entire game was remade every single asset from scratch.

  6. Need to see Legend of Dragoon, Skies of Arcadia, and Mario RPG Curse of the Seven Stars on that Remake list.

  7. Even this graphic is incorrect af. Shadow of Colossus is a total remake. The Last of Us, Dark Souls, Uncharted belong as remasters. Enhanced port isn’t really an industry term.

  8. Dumbest post I’ve seen in a while. Even your definitions overlap and then mislabel games even with their generous meanings. These words are synonyms and trying to make them clear cut differentiators is dumb on a practical level, too.

    Look at a game and decide if the changes/lack of appeal to you. Don’t worry about what label they fall into and blindly purchase it because it’s a remake instead of a remaster.

  9. Nah FFVII and RE2 aren’t reboots. They’re the same story, same characters and pretty much the same plot.

    DMC is the best, most accurate example. Wolfenstein, Tomb Raider probably fit there too.

  10. It doesn’t help that the companies that make them use the names interchangeably too. FF7:Remake isn’t actually a remake, TLOU Remastered isn’t actually a proper remaster, etc…

  11. The wind waker and shadow being in the same spot is not correct. He shadow was a completely redone game while windwaker wasn’t but those graphics were able to scale easily for the Wii U. It’s Nintendo. If it needed any more work they wouldn’t have done it

  12. interesting, one title came up to my mind that makes it a bit blurry

    Halo MCC and Halo CE aniversary is an odd ball. The way that halo 1 and 2 anniversary campaign works is that two versions of the same game run at the same time but you switch between them. One is original Graphics and one with a fresh coat of paint. The game logic is the same. Original assets are same making it an enhanced port, but you can switch to new graphics making it a remaster with a push of a button.

    Also they created halo2 mp anniversary using halo 4 engine. So its also a could be a remake since its not using 100% original halo 2 code, but its assumed that halo 4 has some code from previous versions of halo.

    And for halo 1, 3, and reach they are adding alot of content like skins, cosmetics, weapons, and maps now. So guessing expanded version?

    All the original glitches tricks and game play still work

  13. You forgot bethesda. Releasing the game with barely any noticable changes unto 6 different kitchen utensils

  14. P5r very much did tweak some base game stuff tho. Changes to bosses and confidants and other stuff. I actually kinda dislike it for that, but I’ve never liked change

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